<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
</head>
<body text="#000000" bgcolor="#FFFFFF">
<p>Mais em...<br>
</p>
<p><a class="moz-txt-link-freetext" href="https://godotengine.org">https://godotengine.org</a></p>
<p><a class="moz-txt-link-freetext" href="https://godotengine.org/article/godot-3-0-released">https://godotengine.org/article/godot-3-0-released</a></p>
<h1>New features of Godot 3.0</h1>
<p>As mentioned above, 3.0 has been 18 months in the making and is a
<em>huge</em> release. Listing all its features is virtually
impossible, but we'll try to give an extensive overview of what
changed since Godot 2.1.</p>
<p>It's a long read, so here's a table of contents to easily get to
a specific section:</p>
<ul>
<li><a
href="https://godotengine.org/article/godot-3-0-released#pbr">New
physically based 3D renderer</a>
<ul>
<li><a
href="https://godotengine.org/article/godot-3-0-released#pbr-bsdf">Full
principled BSDF</a></li>
<li><a
href="https://godotengine.org/article/godot-3-0-released#pbr-gi">Global
illumination (GI)</a></li>
<li><a
href="https://godotengine.org/article/godot-3-0-released#pbr-postprocessing">Mid-
and post-processing</a></li>
<li><a
href="https://godotengine.org/article/godot-3-0-released#pbr-shaders">Materials
and shaders</a></li>
<li><a
href="https://godotengine.org/article/godot-3-0-released#pbr-particles">GPU
particles</a></li>
</ul>
</li>
<li><a
href="https://godotengine.org/article/godot-3-0-released#assets">New
asset workflow</a>
<ul>
<li><a
href="https://godotengine.org/article/godot-3-0-released#assets-gltf2">glTF
2.0 support</a></li>
<li><a
href="https://godotengine.org/article/godot-3-0-released#assets-obj">Improved
OBJ support</a></li>
<li><a
href="https://godotengine.org/article/godot-3-0-released#assets-svg">SVG
support</a></li>
</ul>
</li>
<li><a
href="https://godotengine.org/article/godot-3-0-released#gdnative">GDNative</a></li>
<li><a
href="https://godotengine.org/article/godot-3-0-released#csharp">Mono
/ C# support</a></li>
<li><a
href="https://godotengine.org/article/godot-3-0-released#visualscript">Visual
Scripting</a></li>
<li><a
href="https://godotengine.org/article/godot-3-0-released#gdscript">GDScript</a></li>
<li><a
href="https://godotengine.org/article/godot-3-0-released#audio">New
audio engine</a></li>
<li><a
href="https://godotengine.org/article/godot-3-0-released#vr">VR
support</a></li>
<li><a
href="https://godotengine.org/article/godot-3-0-released#bullet">Bullet
Physics backend</a></li>
<li><a
href="https://godotengine.org/article/godot-3-0-released#multiplayer">New
networked multiplayer API</a></li>
<li><a
href="https://godotengine.org/article/godot-3-0-released#export">Rewritten
export system</a></li>
<li><a
href="https://godotengine.org/article/godot-3-0-released#ipv6">IPv6
support</a></li>
<li><a
href="https://godotengine.org/article/godot-3-0-released#wasm">WebAssembly
and WebGL 2.0 support</a></li>
<li><a
href="https://godotengine.org/article/godot-3-0-released#theme">New
editor theme and customization</a></li>
<li><a
href="https://godotengine.org/article/godot-3-0-released#autotiling">Auto-tiling
in tile maps</a></li>
<li><a
href="https://godotengine.org/article/godot-3-0-released#stylebox">Improved
flat style box</a></li>
<li><a
href="https://godotengine.org/article/godot-3-0-released#oversampling">Font
oversampling</a></li>
<li><a
href="https://godotengine.org/article/godot-3-0-released#cursor">Custom
hardware cursor</a></li>
<li><a
href="https://godotengine.org/article/godot-3-0-released#3d-viewport">Greatly
improved 3D editor viewport</a></li>
<li><a
href="https://godotengine.org/article/godot-3-0-released#consoles">Console
support</a></li>
<li><a
href="https://godotengine.org/article/godot-3-0-released#changelog">And
hundreds of other improvements</a></li>
</ul>
<p><br>
</p>
</body>
</html>