[ANSOL-geral] A ultima versão do godot (a 3.0) parece ser revolucionária!
André Esteves
aife netvisao.pt
Terça-Feira, 30 de Janeiro de 2018 - 00:52:25 WET
Mais em...
https://godotengine.org
https://godotengine.org/article/godot-3-0-released
New features of Godot 3.0
As mentioned above, 3.0 has been 18 months in the making and is a /huge/
release. Listing all its features is virtually impossible, but we'll try
to give an extensive overview of what changed since Godot 2.1.
It's a long read, so here's a table of contents to easily get to a
specific section:
* New physically based 3D renderer
<https://godotengine.org/article/godot-3-0-released#pbr>
o Full principled BSDF
<https://godotengine.org/article/godot-3-0-released#pbr-bsdf>
o Global illumination (GI)
<https://godotengine.org/article/godot-3-0-released#pbr-gi>
o Mid- and post-processing
<https://godotengine.org/article/godot-3-0-released#pbr-postprocessing>
o Materials and shaders
<https://godotengine.org/article/godot-3-0-released#pbr-shaders>
o GPU particles
<https://godotengine.org/article/godot-3-0-released#pbr-particles>
* New asset workflow
<https://godotengine.org/article/godot-3-0-released#assets>
o glTF 2.0 support
<https://godotengine.org/article/godot-3-0-released#assets-gltf2>
o Improved OBJ support
<https://godotengine.org/article/godot-3-0-released#assets-obj>
o SVG support
<https://godotengine.org/article/godot-3-0-released#assets-svg>
* GDNative <https://godotengine.org/article/godot-3-0-released#gdnative>
* Mono / C# support
<https://godotengine.org/article/godot-3-0-released#csharp>
* Visual Scripting
<https://godotengine.org/article/godot-3-0-released#visualscript>
* GDScript <https://godotengine.org/article/godot-3-0-released#gdscript>
* New audio engine
<https://godotengine.org/article/godot-3-0-released#audio>
* VR support <https://godotengine.org/article/godot-3-0-released#vr>
* Bullet Physics backend
<https://godotengine.org/article/godot-3-0-released#bullet>
* New networked multiplayer API
<https://godotengine.org/article/godot-3-0-released#multiplayer>
* Rewritten export system
<https://godotengine.org/article/godot-3-0-released#export>
* IPv6 support <https://godotengine.org/article/godot-3-0-released#ipv6>
* WebAssembly and WebGL 2.0 support
<https://godotengine.org/article/godot-3-0-released#wasm>
* New editor theme and customization
<https://godotengine.org/article/godot-3-0-released#theme>
* Auto-tiling in tile maps
<https://godotengine.org/article/godot-3-0-released#autotiling>
* Improved flat style box
<https://godotengine.org/article/godot-3-0-released#stylebox>
* Font oversampling
<https://godotengine.org/article/godot-3-0-released#oversampling>
* Custom hardware cursor
<https://godotengine.org/article/godot-3-0-released#cursor>
* Greatly improved 3D editor viewport
<https://godotengine.org/article/godot-3-0-released#3d-viewport>
* Console support
<https://godotengine.org/article/godot-3-0-released#consoles>
* And hundreds of other improvements
<https://godotengine.org/article/godot-3-0-released#changelog>
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