[ANSOL-geral] A ultima versão do godot (a 3.0) parece ser revolucionária!

André Esteves aife netvisao.pt
Terça-Feira, 30 de Janeiro de 2018 - 00:52:25 WET


Mais em...

https://godotengine.org

https://godotengine.org/article/godot-3-0-released


  New features of Godot 3.0

As mentioned above, 3.0 has been 18 months in the making and is a /huge/
release. Listing all its features is virtually impossible, but we'll try
to give an extensive overview of what changed since Godot 2.1.

It's a long read, so here's a table of contents to easily get to a
specific section:

  * New physically based 3D renderer
    <https://godotengine.org/article/godot-3-0-released#pbr>
      o Full principled BSDF
        <https://godotengine.org/article/godot-3-0-released#pbr-bsdf>
      o Global illumination (GI)
        <https://godotengine.org/article/godot-3-0-released#pbr-gi>
      o Mid- and post-processing
        <https://godotengine.org/article/godot-3-0-released#pbr-postprocessing>
      o Materials and shaders
        <https://godotengine.org/article/godot-3-0-released#pbr-shaders>
      o GPU particles
        <https://godotengine.org/article/godot-3-0-released#pbr-particles>
  * New asset workflow
    <https://godotengine.org/article/godot-3-0-released#assets>
      o glTF 2.0 support
        <https://godotengine.org/article/godot-3-0-released#assets-gltf2>
      o Improved OBJ support
        <https://godotengine.org/article/godot-3-0-released#assets-obj>
      o SVG support
        <https://godotengine.org/article/godot-3-0-released#assets-svg>
  * GDNative <https://godotengine.org/article/godot-3-0-released#gdnative>
  * Mono / C# support
    <https://godotengine.org/article/godot-3-0-released#csharp>
  * Visual Scripting
    <https://godotengine.org/article/godot-3-0-released#visualscript>
  * GDScript <https://godotengine.org/article/godot-3-0-released#gdscript>
  * New audio engine
    <https://godotengine.org/article/godot-3-0-released#audio>
  * VR support <https://godotengine.org/article/godot-3-0-released#vr>
  * Bullet Physics backend
    <https://godotengine.org/article/godot-3-0-released#bullet>
  * New networked multiplayer API
    <https://godotengine.org/article/godot-3-0-released#multiplayer>
  * Rewritten export system
    <https://godotengine.org/article/godot-3-0-released#export>
  * IPv6 support <https://godotengine.org/article/godot-3-0-released#ipv6>
  * WebAssembly and WebGL 2.0 support
    <https://godotengine.org/article/godot-3-0-released#wasm>
  * New editor theme and customization
    <https://godotengine.org/article/godot-3-0-released#theme>
  * Auto-tiling in tile maps
    <https://godotengine.org/article/godot-3-0-released#autotiling>
  * Improved flat style box
    <https://godotengine.org/article/godot-3-0-released#stylebox>
  * Font oversampling
    <https://godotengine.org/article/godot-3-0-released#oversampling>
  * Custom hardware cursor
    <https://godotengine.org/article/godot-3-0-released#cursor>
  * Greatly improved 3D editor viewport
    <https://godotengine.org/article/godot-3-0-released#3d-viewport>
  * Console support
    <https://godotengine.org/article/godot-3-0-released#consoles>
  * And hundreds of other improvements
    <https://godotengine.org/article/godot-3-0-released#changelog>


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