[ANSOL-geral] Interactivos?'13: Tools for a Read-Write World -- deadline 15 Jan

Ricardo Lafuente bollecs sollec.org
Quarta-Feira, 9 de Janeiro de 2013 - 20:42:55 WET


FYI, free software meets art&design!
:r

///


Interactivos?'13: Tools for a Read-Write World is a collaborative 
workshop taking place 14-26 April, right after LGM2013. The aim is to 
prototype tools to design, edit, draw and write together:

http://medialab-prado.es/article/ilgru_call_projects

If your proposal is one of 8 selected, you're invited to Madrid to 
develop the project with a team of dedicated volunteers plus support 
team. Don't miss the deadline: Next week 15 January!


Interactivos?'13  Tools for a Read-Write World
----------------------------------------------

Medialab-Prado and The Libre Graphics Research Unit are looking for 
projects to be collaboratively developed during a two weeks workshop to 
be held in Madrid, 15-27 April 2013.

We are interested in your ideas for tools to design, edit, draw and 
write together. This edition focuses on (re)inventing a Libre Graphics 
workflow that supports collaboration and exchange.

The workshop will be a collective platform for research, production, and 
learning. It supports the development of prototypes based on selected 
proposals. The work will be carried out in multidisciplinary groups 
comprised of the project leaders and interested collaborators. A team of 
advisors provides conceptual and technical advice.

Interactivos?'13: Tools for a Read-Write World is organised in the 
context of the The Libre Graphics Research Unit, a collaboration between 
Constant (Brussels, Belgium), Worm (Rotterdam, Holland), Piksel (Bergen, 
Norway) and Medialab-Prado (Madrid), funded with support from the 
European Commission. This project brings together typographers, 
web-designers, illustrators, graphic designers, cartographers, writers, 
artists and programmers and proposes a wide variety of activities, from 
theory to practice, through written texts, research meetings, 
experimental prototyping, seminars and workshops.

Interactivos?'13 happily coincides with the yearly Libre Graphics 
Meeting (April 10-13, 2013) to  an international gathering of users and 
developers of Free, Libre and Open Source software for creative work. 
Project selected to be developed on the Interactivos?'13 workshop will 
presented within Libre Graphics Meeting.


Introduction to the topic
-------------------------

Designers, illustrators and other artists depend largely on digital 
tools to create their work. They operate on bits and bytes that can be 
potentially viewed, copied or published instantaneously, and without 
loss. Their practice has become networked and distributed, challenging 
conventional ideas about who might call herself a specialist and what 
counts as a professional job.
Relations between users and producers have radically changed, or at 
least in theory. In a Read-Write world, any user has permission to view 
or make changes to files, has the ability to link materials, learn from 
them and blow them apart. In this workshop we want to explore how tools 
for creative work can take advantage of the kind of multi-directional 
workflows that have opened up.

To develop, design and produce shareable content, many different 
practices of knowledge need to work together. Tools function as probes 
in a multi-way web of connections, where communication technologies, 
digital materialities, systems for distribution and production conflate. 
We take the notion of "Read-Write" to extend beyond just the  "canvas" 
(the pixels of an image, the contents of a document), into software 
itself, and the related standards, platforms, frameworks,  hardware and 
ways-of-doing. As soon as we start thinking about what images we want to 
make, what languages we need to speak or what fonts we will use, we 
might understand which new interfaces to design, or how we can invent 
other ways of printing and drawing. Tools shape practice which in turn 
shape tools; tools developed for one purpose may lead to unexpected uses 
in another practice.

Tools are cultural objects that we think deserve your attention. They 
are not just a way to get a job done but they constitute a vital part of 
your creative practice. In the shape of a paint brush, the kink of a 
bezier curve, the change that a filter exerts over an image, they make 
your work what it is. Unfortunately, tools often suffer from 
overdetermined functionality and are full of assumptions. They are 
shaped by conventional models of production and distribution, 
conditioning your practice in terms of divisions of labour, vocabulary 
and medium. While physical tools can be easily altered or combined with 
the help of some gaffer-tape, digital tools are hard to penetrate, even 
more if they appear 'easy to use'. Paradoxically use-driven development 
and notions of "good design" can tend toward normalization that make 
unforeseen usage hard. On a technical level but also legally you are 
shielded off from tinkering, even if you use these tools every day to 
make your own work.

This explains why we find the lively culture of development that grew 
out of the Free Software movement, inspiring. It sparked the creation of 
new tools informed by a new type of practice: collaborative editing 
software, versioning systems for shared software development, secure and 
reliable web applications and much more. Because the source code of the 
programme is available to any user, F/LOSS tools are virtually 
polymorphic: they welcome divergence, alteration and exchange. Our 
enthusiasm for these characteristics also links to a history of art 
filled with creative collaborations of many sorts and to a long 
tradition of artists re-inventing their tools. The popularity of 
projects such as Processing, OpenFrameworks, ImageMagick, Arduino and 
PureData shows how productive it can be to take technology out of the 
confined box of pre-defined applications. Designers program posters, 
software developers perform live-code, artists develop software-art. And 
more importantly, interdisciplinary teams work together in-between 
technology, science and visual production.

GIMP, a software for pixel-image editing; Scribus, a professional layout 
and publishing software and Inkscape, an open source SVG graphics 
editor, are just a few of the tools available for those who want to 
design and publish with Free Software. They form just a tip of the 
iceberg of the many excellent F/LOSS-tools for creative work that are 
around. While we are grateful that those applications are being actively 
developed the Libre Graphics community, we think that simply replacing 
proprietary tools by F/LOSS does not do justice to the possibilities 
opening up.

To make our toolbox relate to the world in more interesting ways, we 
need to go beyond bug reports and feature requests, and this is 
precisely why we hope you will participate in Interactivos?'13: Tools 
for a Read-Write world. Designers, developers and authors: Put your 
knowledge, skills and experiences together and imagine future tools. You 
will change your practice along with it.


Orientation of the projects
---------------------------

We are interested in your ideas for tools to design, edit, draw and 
write together. How can we collaboratively produce books, leaflets, 
posters, websites, stickers, fonts, maps, data-visualisations? We are 
interested in projects that are radically open, that start from a 
collaborative practice rather than adding a 'blog this'-button as an 
afterthought.

This edition of Interactivos is dedicated to tools. Proposals for new, 
re-appropriated or re-combined software, hardware, standards, formats, 
scripts, platforms are welcome; they can be digital, physical, local, 
networked or bridge between.
We are looking for proposals for digital and physical tools that support 
the production of federated, distributed and shareable content.

At the workshop we assume you will work with Free, Libre and Open Source 
software, that your projects support Open Standards and that results 
will be made available under a type of license that invites 
re-appropriaton, re-use and distribution.


Entry Rules
-----------

 From among the submissions received a maximum of 8 projects will be 
selected to be produced in a two week workshop at Medialab-Prado in 
April 2013.

The chosen projects will be developed with the aid of several advisors 
and assistants in addition to a large group of collaborators.

The open call is aimed at typographers, web-designers, illustrators, 
graphic designers, cartographers, writers, artists and programmers, or 
to any other person interested in the theme of the workshop.

Proposals may be presented by individuals or groups. Each participant or 
team may present as many projects as they wish.

Selected projects must be open to the participation of other interested 
collaborators who will be able to contribute to the production of the 
prototypes during the development of the workshop.

Therefore, there are two levels of involvement in the workshop:

1 - as a project leader
2 - as a collaborator in any one of the selected projects

Once the projects have been selected, the second step in the process 
will involve a new call for those people who would like to participate 
as collaborators The call for collaborators will be open from February 5 
to April 9 at Medialab-Prado's website.



General Information about the Workshop
--------------------------------------

During the workshop, various activities will be scheduled, such as 
talks, presentations, seminars or specific mini-workshops. Work days 
will be adapted to the specific needs of the projects in conjunction 
with the activities ongoing at Medialab-Prado.

Opening hours: 10:00 am - 8:00 pm

The workshop will be held partly in English and partly in Spanish, with 
no formal translation.

Given that the main objectives of the workshop are to foster the 
development, distribution, and free access to new approaches and new 
technological tools, participants are encouraged to prepare proper 
documentation for the developed projects, both during and after the 
workshop. For this version of Interactivos?, we ask you to publish the 
results and source code under licenses that grant access and 
distribution of the knowledge produced during the workshop.



Technical Requirements
----------------------

The evaluation team will assess submitted projects for technical 
feasibility – successful projects should have clearly specified 
technical and spatial requirements. Should the evaluation team have 
doubts about any technical requirements, they will contact the authors 
of the proposal. Projects will be carried out and exhibited at 
Medialab-Prado buildings. Medialab-Prado will provide basic equipment 
and the means to produce the selected projects, pending prior 
application from the proposal’s author(s).Access and use of 
Medialab-prado’s technical equipment will be supervised by a coordinator 
from the space. Expenses for material or equipment not planned for or 
approved in advance will not be covered by Medialab-Prado, but will be 
the expense of the project leaders.

Medialab-Prado will provide Web hosting as needed for the projects and 
also the tools and platforms required by participants to properly 
document the process and the results. LGRU and Medialab-Prado promotes 
the use of free software tools and encourage participants of the 
workshop to work with shared and open code applications and environments.



Travel and Lodging Aid
----------------------

Medialab-Prado will provide lodging (at a Youth Hostel) for participants 
who's project was selected and who are residing outside of Madrid. 
Medialab Prado will also cover travel expenses to Madrid. In the case of 
collectives, Medialab-Prado will cover travel expenses for just one 
member of the group.



Submissions
-----------

All those interested in taking part in the workshop must fill in and 
submit the online submission form

Open Call closes: October 31 2012 – January 15, 2013
Selection of proposals: January 15 - February 2,2013
Call for collaborators: February 5 – April 9, 2013
Development of projects: April 10-23, 2013


For further information please contact interactivos[at]medialab-prado.es.


Final Decision
--------------

The evaluation team will comprise of the workshop curator and advisors 
as well as Medialab-Prado staff. Projects will be judged based on:

     Project quality
     Suitability to the call for projects
     Technical and logistical feasibility; clarity in the explanation of 
the project
     Combination of various fields of knowledge
     Willingness to collaborate with others in project development
     Use of open software tools and licenses that grant access to the 
processes and the results



Notification of Selected projects
---------------------------------

Selected projects will be announced on Medialab-Prado and LGRU website. 
Applicants will receive notification via email.

Project Promotion
-----------------

The resulting prototypes will be presented to the public by their 
developers and then exhibited at Medialab-Prado. In addition, the 
projects and/or related documentation will be published on 
Medialab-Prado and LGRU websites.

Obligations
-----------

The developers of selected projects agree to attend the workshop from 
April 10 to 23 and to finish and document their projects, as much as 
possible during this time.

Projects carried out will be the property of their author(s), although 
whenever said-projects are shown at festivals or exhibits, and whenever 
images of said-projects are reproduced in catalogues or websites, their 
relation with the Interactivos?'13 Tools for a Read-Write World workshop 
carried out at Madrid should be acknowledged and the names of the people 
who collaborated in developing the projects should also be credited. The 
projects exhibited may be shown in Medialab-Prado and LGRU's website and 
printed catalogues.


http://medialab-prado.es/article/ilgru_call_projects



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